Yorkshire Games Festival

Yorkshire Games Festival

From the perspective of a former game developer - Baran Usta

As a former developer, and avid gamer, I was very excited to be part of Yorkshire Games Festival, as part of my secondment at the National Science and Media Museum. It is not only because I got to listen to exciting talks given by the professionals working in the game industry, but also because of the training and workshops prepared for the enthusiastic students who are planning to be involved in this industry. The industry is vast, however, and there are various ways to take part. These range from being a designer to being an organizer of an e-sport event. As a former developer who had a chance to observe different stages of publishing a game, from conception to release, I was curious more about how these professionals were going to give talks about their expertise to such a diverse audience and communicate their messages. I have always found that very challenging. What I was looking forward to observing, was how they can convey abstract details and concepts while simultaneously bringing everybody to the same level of understanding. Although the game conference was organized more for the people who are exploring the career options in the industry, there were a lot of activities organized for the high school students to learn developing games using popular game engines. There were also workshops aimed at elementary school students to learn basics of coding. For me, when the content is complex by its nature and the audience is this broad, it is especially difficult to give a good talk. In that sense, it was an incredible experience! I observed how different presenters interact with the audience to convey their message. As a side benefit, I got to play some cool games that are not published yet!

Yorkshire Games Festival 2020 coding workshop for students

The events and activities were organized with three main target groups in mind. The first group were kids who were either visiting the museum with their parents or on a class trip. We attended a session where the kids learned about the basic concepts of space and physics in a very clear and engaging way. It was fascinating to see how the kids were excited about what they learned. Happy to learn, in fact. Especially when they see the applications of the concepts with hands-on experiments, they became a lot more engaged.

Baran Usta playing computer games during Yorkshire Games Festival 2020

Aspiring young students who were interested in the industry or people who are in the early stages of their career and interested in learning more constituted the largest group. As previously mentioned, although the wide range of topics was presented all of the talks were successfully tailored to include everyone in the audience. The presenters really did a fantastic job at engaging the whole audience at any given time. Of course, a level of technological details had to be provided. In this case, they explained the concept in a very concise and simple way making sure that everyone is able to follow the rest of the presentation. Presenting difficult information in an accessible way is important, however, it is not the only piece required to communicate the message; the way they present plays a crucial role as well. For me, it was an educational experience to see how effective humor could be in keeping the audience’s attention. Humor sometimes helped them give the audience some time to digest the information they presented.

Talk “Welcome To Exploring Space” during the Yorkshire Games Festival 2020

The last group contained a number of sessions and workshops for students who enjoy playing games and have interest in the industry but have limited knowledge of game development. Some of the sessions were to teach them basics. There were two stages in these sessions: they had to determine the rules and the gameplay in the first step and implement those using different tools depending on their background in the second. It was interesting to see the different difficulty levels available depending on the student’s background. For example, for the students who are in elementary school, most of the functionality was already implemented and available as code blocks. The students had to put them in the right order to obtain the correct execution whereas the students in high school had to implement some functionality on their own to get a gameplay they had designed.

Students on a class trip during a workshop at the Yorkshire Games Festival 2020

Overall, my secondment at the Yorkshire Games Festival helped gain perspective about all the different communication elements critical in engaging people from diverse backgrounds and ages. Moreover, I figured out these festivals are necessary not only for the audience to learn about new developments but also for the people who are presenting it, especially for the scientist. This is because scientists usually do not have direct access to see people reactions to their work, which I saw can be very motivating. For example, seeing a kid amazed and fascinated after figuring out how sound travels through matter was an incredible experience for me since it also reminded me how I was amazed and still feeling thrilled when I learn more about science. I call this secondment a success.  

The daily life of museum secondment - part 1

Written by Ellen De Korte

It is two more weeks until the Bradford Science Festival. My collection of objects is now complete and the preparation of my text and study material is almost done. In the meantime, I have also become a STEM-ambassador. STEM is an acronym for the combined subjects of Science Technology Engineering and Mathematics. A STEM-ambassador is a volunteer who promotes those subjects in various ways. This can include demonstrations at schools, but it means you can also work with teachers in promoting STEM in schools.

As my research topic is part of psychology, it may seem a bit odd that I have become a STEM-ambassador. Yet, there is quite a bit of STEM involved in my job. For example, if I set up a typical experiment, I have to display the materials I want to show on a computer. Not only is the computer itself an obvious piece of STEM, but the images of materials involve quite a bit of mathematics. For a computer an image is a big table of numbers that represent image colours. Unfortunately, computer monitors do not always display the right colour if you give them a specific number. This means that I have to check the colours that my monitor displays with a special device. On top of that, I have to pay attention to the lighting of the materials I use, because this influences the look of materials as well. These little things involve physics and mathematics (light and the transformation of numbers in light to get colours) and this is not even the data collection and analysis yet (there is a lot of mathematics involved in the latter).

I will not bother you any further with the biology that is involved in my subject, because I have to understand the workings of the eye and the brain as well. Or how our research findings might be used for design of materials (engineering). All I hope, is that it has become clear that STEM is a big part of my job and our daily lives.  

A Study in Gloss

Secondment review by Sina Mehraeen

One’s ideas must be as broad as Nature if they are to interpret Nature
                                                                                     ― Arthur Conan Doyle

Here are the chronicles of my adventures during my secondment at the Department of Psychology, University of Southampton, under the supervision of Prof. Wendy Adams and Prof. Marc Ernst.

The Objectives of the trip:

  1. Gain an understanding of the interaction between illumination and material perception, including analysis of spherical high dynamic range natural illumination environments.
  2. Gain experience of working in a Psychology department in another EU country.

To begin at the beginning, I was excited to work with Wendy and to be exposed to the cool research she does on material perception, illumination environments and rendering virtual objects.  I had also never been to the UK, and was eager to get a glimpse of that part of the world.

The plan was twofold; first, I would conduct a pilot study on the interaction between illumination and gloss and how gloss might affect the way we manipulate a physical object. At the same time, I would try to learn as much as possible on rendering virtual objects in natural illumination environments and learn the statistics involved.

Sample HDR illumination environment sourced from the Southampton-York Natural Scenes (SYNS) Dataset. The SYNS dataset is a collection of high definition images (and their relevant metadata) from around 100 rural and urban locations.

After a short trip to a metal supermarket, we got some nice aluminum box pipes which we would use as our physical stimuli. The main question we were seeking to address with these physical objects is whether their glossiness affects the way people handle them. This is in line with previous studies looking at the relationship between gloss and touch (Kerrigan, Adams, & Graf, 2010 ; Adams, Kerrigan & Graf, 2016).

Aluminum box pipe

Once the objects were cleaned and nicely polished, we started testing out a suitable experimental setup. This proved more challenging than expected due to the unpredictable nature of natural lighting. In order to get the desired outcome, we really had to control the angle and intensity of illumination so using natural lighting was out of the question. We also tested various coatings to get the objects to be as glossy as possible. Currently, we have made some tweaks to the set up and we are in the process of data collection; so more info coming soon.

On the side and as a secondary objective, I began learning the basics of Blender to generate virtual objects and to import them as .obj files into Octane Render. Octane is fast rendering engine which allows for easy manipulation of minute elements which make up a scene, e.g. material qualities an object might possess and how those certain qualities (e.g. surface reflectance) interact with light. Once we had set those parameters, we placed them in a natural illumination environment and got something that looked like this:

A virtual object placed in a natural illumination environment

To conclude, I’d like to thank Wendy, Marc and Erich for their continuous support during my stay and also Davide and Paul for helping me with the setup. I’d also like to say a big thanks to everyone I had the good fortune of meeting at the Department of Psychology in Soton; for showing me around town and volunteering to participate in the experiment. Looking forward to seeing you all again soon.

Cheerio!