Research Objectives

  1. The understand how humans perceive dynamic changes in shape, material properties and illumination using novel behavioural and brain imaging techniques
  2. To measure and model the sensory integration of vision and touch information as we explore objects to determine their material properties
  3. To exploit insights from perception science to optimise the interactive rendering of virtual visual-haptic objects, and to support advances in lighting technology


Training Objectives

  1. To produce a cohort of researchers trained in the dynamics of perception and advanced computer rendering who will have advanced skills and direct experience of research activity that cuts across disciplines and sectors, thereby providing future employers (in academia, industry and the public sector) with individuals able to drive innovation.
  2. To create a generation of young researchers with the proven ability to transfer basic science into influential applications in industry and real experience of communicating with non-specialist target audiences as well as excellent transferable skills that will be of life-long value across sectors.
  3. To enhance the visibility and appeal of a career in perceptual sensory research through advanced training and secondments with leading experts, using cutting-edge behavioural, neuroscientific and computational methods in the academic and non-academic sector.
  4. To nurture an active life-long network of responsible young researchers, whose personal contacts and expertise give them the potential to become academic and industrial leaders in an Open Science environment, and allow Europe to drive research in the dynamic aspects of vision and touch.
  5. To cascade expertise and disseminate good practice in responsible research and innovation through Europe and across sectors via personnel exchanges and collaborative work.