Yorkshire Games Festival

Yorkshire Games Festival

From the perspective of a former game developer - Baran Usta

As a former developer, and avid gamer, I was very excited to be part of Yorkshire Games Festival, as part of my secondment at the National Science and Media Museum. It is not only because I got to listen to exciting talks given by the professionals working in the game industry, but also because of the training and workshops prepared for the enthusiastic students who are planning to be involved in this industry. The industry is vast, however, and there are various ways to take part. These range from being a designer to being an organizer of an e-sport event. As a former developer who had a chance to observe different stages of publishing a game, from conception to release, I was curious more about how these professionals were going to give talks about their expertise to such a diverse audience and communicate their messages. I have always found that very challenging. What I was looking forward to observing, was how they can convey abstract details and concepts while simultaneously bringing everybody to the same level of understanding. Although the game conference was organized more for the people who are exploring the career options in the industry, there were a lot of activities organized for the high school students to learn developing games using popular game engines. There were also workshops aimed at elementary school students to learn basics of coding. For me, when the content is complex by its nature and the audience is this broad, it is especially difficult to give a good talk. In that sense, it was an incredible experience! I observed how different presenters interact with the audience to convey their message. As a side benefit, I got to play some cool games that are not published yet!

Yorkshire Games Festival 2020 coding workshop for students

The events and activities were organized with three main target groups in mind. The first group were kids who were either visiting the museum with their parents or on a class trip. We attended a session where the kids learned about the basic concepts of space and physics in a very clear and engaging way. It was fascinating to see how the kids were excited about what they learned. Happy to learn, in fact. Especially when they see the applications of the concepts with hands-on experiments, they became a lot more engaged.

Baran Usta playing computer games during Yorkshire Games Festival 2020

Aspiring young students who were interested in the industry or people who are in the early stages of their career and interested in learning more constituted the largest group. As previously mentioned, although the wide range of topics was presented all of the talks were successfully tailored to include everyone in the audience. The presenters really did a fantastic job at engaging the whole audience at any given time. Of course, a level of technological details had to be provided. In this case, they explained the concept in a very concise and simple way making sure that everyone is able to follow the rest of the presentation. Presenting difficult information in an accessible way is important, however, it is not the only piece required to communicate the message; the way they present plays a crucial role as well. For me, it was an educational experience to see how effective humor could be in keeping the audience’s attention. Humor sometimes helped them give the audience some time to digest the information they presented.

Talk “Welcome To Exploring Space” during the Yorkshire Games Festival 2020

The last group contained a number of sessions and workshops for students who enjoy playing games and have interest in the industry but have limited knowledge of game development. Some of the sessions were to teach them basics. There were two stages in these sessions: they had to determine the rules and the gameplay in the first step and implement those using different tools depending on their background in the second. It was interesting to see the different difficulty levels available depending on the student’s background. For example, for the students who are in elementary school, most of the functionality was already implemented and available as code blocks. The students had to put them in the right order to obtain the correct execution whereas the students in high school had to implement some functionality on their own to get a gameplay they had designed.

Students on a class trip during a workshop at the Yorkshire Games Festival 2020

Overall, my secondment at the Yorkshire Games Festival helped gain perspective about all the different communication elements critical in engaging people from diverse backgrounds and ages. Moreover, I figured out these festivals are necessary not only for the audience to learn about new developments but also for the people who are presenting it, especially for the scientist. This is because scientists usually do not have direct access to see people reactions to their work, which I saw can be very motivating. For example, seeing a kid amazed and fascinated after figuring out how sound travels through matter was an incredible experience for me since it also reminded me how I was amazed and still feeling thrilled when I learn more about science. I call this secondment a success.  

A sneak peak into TU Delft

Largest and oldest Dutch public technological university

Our very own Ellen De Korte, from Bradford University, has been based at the University of Delft for her academic secondment.

Delft, Netherlands

Ellen De Korte has been fortunate to work with Sylvia Pont and her team. University of Delft has a strong history of cutting edge research, with a reputation of being on the forefront of academic and technological advances.

Part of Ellen De Korte’s research

Ellen has been working at the Faculty of Industrial Design Engineering, in the light and vision labs which are part of the Perceptual Intelligence Lab.

We will hear more from Ellen about her secondment and life in Delft once she has completed her work.

Delft, Netherlands

Exciting start to 2020

DyViTo would like to wish everyone a great start to 2020. We have several exciting events happening in the first 3 months of 2020.

Ellen De Korte has started her split secondment at the beginning of January. She has started at the University of Delft and she will be traveling to the University of Giessenduring the second half of her secondment. We wish her the best of luck!

Muge Cavdan and Jacob Cheeseman, from the University of Giessen, together with Baran Usta, from University of Delft, will be coming to Bradford at the beginning of February. They will be doing their secondment at the National Museum of Science and Media during their Yorkshire Gaming Festival. The festival is held from 5th until 9th February, with 5 days dedicated to celebrating games culture with workshops, masterclasses and special guests. Muge, Jacob and Baran will be helping with our partners during one of the biggest events in Yorkshire!

If that was not exciting enough, University of Cambridge will be hosting the whole DyViTo project for our Network Meeting and Workshops. As well as exciting talks and lectures from leading scientists int he fields of neuroscience and visual perception, the team in Cambridge is planning team building activities and round table sit-down with members of Downing College.

 

 

Science and Industry Museum - Manchester

There is a plethora of benefits in having industry partners involved. The vast amounts of knowledge and hands on experience that can be accessed during the duration of the project.

Working with the Science Museum Group means that our ESRs have access not just to the wealth of knowledge at their secondment institutions but the ability to visit other museums across the UK. Ellen De Korte, currently doing her secondment at the Science and Media Museum in Bradford, visited the Science and Industry Museum in Manchester.

Science and Industry Museum show

The museum, opened in 1983, is dedicated to the development of science, technology and industry with emphasis on the city’s achievements in these fields.

Inside of the Science and Industry Museum

The daily life of museum secondment - part 2

Written by Ellen De Korte

It is roughly one week until the Lates and the Bradford Science Festival. I am collecting final bits for my stall and testing things out. The big challenge of it all is finding ways to draw people in and keep them long enough in order to get them interested in my research. This is not only about designing my stall, but also how I will take visitors through my objects.

Cameras from the National Science and Media Museum’s handling collection were a major challenge, because they appeared to be more attractive to visitors than the other ordinary objects on my table. It is interesting to see people’s responses to the cameras. Visitors seemed to find cameras from around 1900 strange (and they are), because taking a picture with it is very different from how we take pictures nowadays. On the other hand, the more recent ones (1980’s) were more familiar to older visitors, so the cameras draw people in for two entirely opposing reasons.

Either way, this meant that I had to find a way to get the handling collections objects in, without entirely losing the visitors to them. As soon as visitors were allowed to handle the old cameras, it was hard to get them back on track. Therefore, I tried introducing the cameras later on as a surprise for visitors who lingered a bit longer, which seemed to work much better.

This is one of the many things I am learning on my way to the Lates and the Bradford Science Festival. I think I will learn a lot during the events themselves as well. For now, I will get ready for the big days and enjoy a visit to the museum’s partner in Manchester: the National Science and Industry Museum.